About AHRAdvances in Humanities Research (AHR) is an international peer reviewed journal published by EWA Publishing. AHR is published monthly. AHR publishes only original articles from a wide variety of methodological and disciplinary perspectives concerning humanities issues. The journal aims to improve the human condition by providing a public forum for discussion and debate about literature & linguistics, arts, history, architecture, philosophy and Marxism issues. The journal publishes articles that are research-oriented and welcomes empirical and theoretical articles concerning micro, meso, and macro phenomena. Manuscripts that are suitable for publication in the AHR cover domains on various perspectives of literature & linguistics, arts, history, architecture, philosophy and Marxism.For more details of the AHR scope, please refer to the Aim&Scope page. For more information about the journal, please refer to the FAQ page or contact info@ewapublishing.org. |
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A one-time Article Processing Charge (APC) of 450 USD (US Dollars) applies to papers accepted after peer review. excluding taxes.
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Editors View full editorial board
Sialkot, Pakistan
nasir.mahmood@uskt.edu.pk
Huntsville, USA
mallen@shsu.edu
Sydney, Australia
yu.sang@sydney.edu.au
Beijing, China
fan-yy13@tsinghua.org.cn
Latest articles View all articles
With the upgrading of cultural consumption demand and the rapid development of digital technology, historical theme exhibitions are no longer satisfied with the traditional mode of "cultural relics display + text explanation", but gradually transform towards a more interactive, experiential and immersive direction. As a design concept emphasizing multi-sensory experience and emotional resonance, immersive design has injected new vitality into the space design of historical theme exhibitions.This paper takes the application of immersive design in the spatial design of historical theme exhibitions as the research object. Firstly, by analyzing the immersive design theory and the uniqueness of historical theme exhibition space, it discusses the internal logic and value of their integration. Furthermore, starting with the technology-driven elements of sensory immersion construction, it analyzes the specific application of combined strategies such as overall wrapping in the space, and reveals how they promote the transformation of the audience from onlookers to participants. On this basis, it puts forward the core design principles of authenticity-oriented, narrative-centered, audience-focused and integrated design, supplemented by specific design strategies. Finally, by summarizing the research conclusions, it prospects the future development trend of immersive design in the field of historical theme exhibitions, aiming to provide theoretical reference and practical approaches for improving the communication efficiency and cultural value of historical exhibitions.
This study takes English learners in ordinary senior high schools in northern China as the research subjects, and compares the impact of unimodal reading and three types of bimodal input—reading after listening, reading before listening, and reading while listening—on their listening-reading comprehension. The results show that: 1) In the two tests, the effect of reading is significantly better than that of bimodal input; 2) Among the three bimodal input modalities, the reading after listening group performs significantly better than the reading before listening group in the free recall, and significantly outperforms the reading while listening group in the comprehension test; a significant difference is only found between the reading while listening group and the reading before listening group in the free recall. This study provides an empirical reference for the selection of input modalities in the teaching of listening-reading comprehension.
Translation for political external communication has become a critical avenue for the construction of national image. As a core medium for conveying China’s policy ideas, Qiushi magazine occupies a pivotal position in the dissemination of the Chinese government’s governing philosophy. Its English edition serves as an important window through which the international community understands China’s political system and cultural values, and the quality of its translation bears directly on the effectiveness of China’s international discourse. Grounded in the theoretical framework of Eco-Translatology, this study takes representative Qiushi texts published between 2021 and 2024 as case studies to examine how political external communication translation can effectively achieve accurate linguistic transformation, convey cultural connotations, and integrate cross-cultural communicative intentions. The paper aims to demonstrate how such translation practices contribute to the construction of China’s national image and the shaping of international recognition, while also offering practical insights for the translation of similar text types.
This paper explores how otome games have evolved from their original “strategy-based” logic into an interactive narrative medium focused on “emotional resonance.” First, it sorts out the definition and development context of otome games, as well as the social, cultural, and technological drivers behind their growing demand, pointing out that they respond to the dilemmas modern women face in real intimate relationships and their pursuit of subjectivity. Furthermore, the paper analyzes the core emotional design mechanisms of otome games, including branching narratives and multiple-ending structures, affinity and interactive feedback systems, and realistic scenario construction driven by voice, haptics, and AI technologies. It argues that these mechanisms collectively construct a form of “digital intimacy” that immerses players and encourages their active co-creation. Finally, the paper examines the cultural implications of otome games, suggesting that beyond entertainment consumption, they provide women with a utopian space for identity construction and emotional exploration, and discusses the ethical challenges that may emerge in future development. This study aims to reveal the underlying emotional structure and socio-psychological significance of otome games as an important cultural phenomenon.
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